Selection to Active: Move the selected object to the same

position as your active object.

Selection to Grid: Align the selected object to the grid lines at the

base of your 3D Viewport.

Cursor to Active: Align the 3D Cursor to the Active object.

Cursor to Selected: Move the 3D Cursor to the same location of

your selected object.

Cursor to World Origin: Move the 3D Cursor to the zero

coordinate for X, Y, and Z.

Cursor to Grid: Align the 3D Cursor to the grid lines at the base of

your 3D Viewport.

Selection to Cursor (Keep offset): Moves the selected object to

the 3D Cursor location and keeps the positions relative to each

vertex of your 3D model. We will cover more about vertex

manipulation in chapter 3.

How to use the Snap to manipulate objects? You can move any selected

objects to the 3D Cursor location using the Snap. For instance, we can

take the scene shown in Figure 1.22.